Base Damage refers to the minimum amount of damage a player will do to a mob. The amount of base damage that a character has is a function of the character's level and class.
Mobs in Charons' Caverns, Catacombs Level 3, and The Wyvern have a high amount of armor and therefore often absorb most damage down to base damage.
Base Damage Formula
The formula in this table determine the amount of base damage a character has. This does not take into consideration any extra form of damage such as weapon enchantments or multiple attacks. It does take into consideration a balanced weapon.
|Character Class||Base Damage Formula|
|Fighter||base_damage = (level - 50) * 2|
|Ranger||base_damage = level|
|Berserker||base_damage = (level - 50) * 3|
|Rogue||base_damage = (level - 50)|
|Monk||base_damage = (level - 50)|
|Any Mage** (Wizard/Shaman/Sorcerer)||base_damage = (level - 50)|
- Note: ** Mage damage is not physical and is not subject to "base damage", however mage damage increases by one point per level after 50. We can consider this a formula for damage gain per level and a pseudo "base damage".