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Latest revision as of 11:53, 27 July 2018
A race refers to the racial history of a character and the types of experiences they might have gone through in childhood. More concretely, your race will determine which skills, spells, and stats you start with on a new character as well as which racial bonuses and penalties you have.
There are sixteen races in Cosrin and each one offers a unique perspective on the game.
Catline
Base stats:
- Strength 11
- Accuracy 13
- Dexterity 12
- Mysticism 8
- Speed 10
- Constitution 12
Starts with the following skills:
- Missile Weapons
- Dodging
- Called Shot
Centaur
Base stats:
- Strength 14
- Accuracy 12
- Dexterity 9
- Mysticism 7
- Speed 9
- Constitution 14
Starts with the following skills:
- Two Handed Weapons
- Toughness
- Resilience
- Physical Training
- Physical Training
- Drinking
Other unique features:
- Unable to ride mounts but innately has the CHARGE command.
- Cannot wear leg armor.
- Unique text when entering and exiting rooms.
Dark Elf
Base stats:
- Strength 11
- Accuracy 12
- Dexterity 10
- Mysticism 9
- Speed 11
- Constitution 12
Starts with the following skills:
- Missile Weapons
- Spell Resistance
- Awareness
- Spiritual Karma
- Magic Spell Use
Dragon Kin
Base stats:
- Strength 12
- Accuracy 12
- Dexterity 10
- Mysticism 8
- Speed 10
- Constitution 12
Starts with the following skills:
- Unarmed Combat
- Barter
Other unique features:
- Unable to ride mounts but innately has the CHARGE command.
- Can only wear rings, no armor.
- Can trigger fly using the FLY and LAND commands.
- Unique text when entering and exiting rooms
Dwarf
Base stats:
- Strength 13
- Accuracy 12
- Dexterity 9
- Mysticism 8
- Speed 9
- Constitution 13
Starts with the following skills:
- Two Handed Weapons
- Resilience
- Dwarven Language
- Drinking
Elf
Base stats:
- Strength 11
- Accuracy 12
- Dexterity 10
- Mysticism 9
- Speed 11
- Constitution 11
Starts with the following skills:
- Missile Weapons
- Spiritual Karma
- Spell Resistance
- Awareness
- Magic Spell Use
- Elvish Language
Gnome
Base stats:
- Strength 10
- Accuracy 12
- Dexterity 10
- Mysticism 9
- Speed 12
- Constitution 12
Starts with the following skills:
- Dodging
- Assassination
- Gnomish Language
Half Elf
Base stats:
- Strength 12
- Accuracy 12
- Dexterity 10
- Mysticism 9
- Speed 10
- Constitution 11
Starts with the following skills:
- One Handed Weapons
- Barter
- Awareness
- Swimming
- Elven Language
Half Giant
Base stats:
- Strength 14
- Accuracy 12
- Dexterity 9
- Mysticism 7
- Speed 8
- Constitution 12
Starts with the following skills:
- Physical Training
- Toughness
- Toughness
- Giant Language
Half Ogre
Base stats:
- Strength 14
- Accuracy 12
- Dexterity 9
- Mysticism 7
- Speed 9
- Constitution 14
Starts with the following skills:
- Two Handed Weapons
- Toughness
- Resilience
- Physical Training
- Physical Training
- Drinking
- Ogre Language
Half Orc
Base stats:
- Strength 11
- Accuracy 12
- Dexterity 10
- Mysticism 7
- Speed 10
- Constitution 13
Starts with the following skills:
- Physical Training
- Drinking
- Orcish Language
Halfling
Base stats:
- Strength 11
- Accuracy 13
- Dexterity 12
- Mysticism 7
- Speed 10
- Constitution 12
Starts with the following skills:
- Missile Weapons
- Dodging
- Called Shot
- Drinking
- Halfling Language
Human
Base stats:
- Strength 12
- Accuracy 12
- Dexterity 10
- Mysticism 8
- Speed 10
- Constitution 12
Starts with the following skills:
- Unarmed Combat
- Barter
Lizard Man
Base stats:
- Strength 11
- Accuracy 12
- Dexterity 10
- Mysticism 8
- Speed 10
- Constitution 11
Starts with the following skills:
- Toughness
- Swimming
- Swimming
- Swimming
- Swimming
- Swimming
- Swimming
- Saurian Language
Other unique features:
- Breathes underwater.
Minotaur
Base stats:
- Strength 14
- Accuracy 12
- Dexterity 9
- Mysticism 7
- Speed 9
- Constitution 14
Starts with the following skills:
- Two Handed Weapons
- Toughness
- Resilience
- Physical Training
- Physical Training
- Drinking
Other unique features:
- Cannot wear helms.
Sprite
Base stats:
- Strength 9
- Accuracy 12
- Dexterity 11
- Mysticism 9
- Speed 11
- Constitution 10
Starts with the following skills:
- Spiritual Karma
- Sylvan Language
Other unique features:
- Always flying.